This is a driving game project featuring off-road vehicles and regular vehicles outfitted with scientific equipment, to partake in tornado-chasing adventures with rival chasers (like in the movie Twister), and attempt to complete on-the-go missions to save people's lives.
Also, while quite honestly looking to softly murder your competition in occasional battle-royale demolition derbies with your "Heavy" vehicles, while your flimsier, more equipment-laden vehicles (or cars) hang back. I like the idea of each individual twister posing issues, like the bosses-as-level approach in Shadow of the Colossus (A smaller F-1 waterspout is harder to catch, throws up different debris and has more agility and less power than, say, an F-4 tornado in a cornfield next to a tractor dealership).
Opportunity to explore environmental collisions and off-road behavior (road and object splines, etc). Particle and mesh construction of tornados and funnel clouds, exploring Unreal's Cascade system and marketplace options are also things to play around with.
More documentation to come...
"Tornado" project with Blueprints downloaded from Marketplace for UE4. Testing behavior.
Testing physics behaviors and importing asset packages to other levels.
Testing vehicles, additional weather Blueprints and basic landscape.
Testing basic farm scene, to get closer to Twister.