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James McMahon
James McMahon
Art / VR / Music / etc.
Columbus, United States

Summary

Hi, I'm James!

I'm a wandering soul exploring art, music, technology and storytelling to further my awareness, understanding and appreciation of our world.

I have been fascinated with Virtual and Augmented Reality for most of my life, starting with the work of Disney Imagineers and Universal Studios' Back to the Future: The Ride.

I want to reimagine, escape and create new worlds so my audience can walk around inside my imagination and interact with it in ways not possible with traditional creative media.

Thank you for visiting, I hope you enjoy my work!

Skills

StorytellingIllustrationCreative WritingConcept ArtStoryboardingGraphic DesignDigital PaintingMatte PaintingMotion Graphics2D Animation3D AnimationWeb DesignGame DesignGame DevelopmentXR DevelopmentAugmented RealityVirtual RealityKitbashingVideo EditingeLearning Course Development

Software proficiency

Unreal Engine
Unreal Engine
Unity
Unity
MUGEN Fighting Engine
MUGEN Fighting Engine
World Creator
World Creator
Quixel Megascans
Quixel Megascans
Blender
Blender
Maya
Maya
RealityBlu
RealityBlu
Adobe Aero
Adobe Aero
Quill
Quill
Tilt Brush
Tilt Brush
Medium by Adobe
Medium by Adobe
Dimension
Dimension
After Effects
After Effects
Animate
Animate
Premiere
Premiere
Final Cut Pro
Final Cut Pro
Audition
Audition
Photoshop
Photoshop
GIMP
GIMP
CorelDRAW Graphics Suite
CorelDRAW Graphics Suite
Illustrator
Illustrator
InDesign
InDesign
Acrobat
Acrobat
QuarkXPress
QuarkXPress
Heidelberg Signastation
Heidelberg Signastation
Xerox XMPie
Xerox XMPie
Xerox Process Manager
Xerox Process Manager
Articulate360
Articulate360
Adobe Captivate
Adobe Captivate
Dreamweaver
Dreamweaver

Productions

    • Video Game
      Frosty Goes to Hell
    • Year
      2008
    • Role
      Creator / Independent Developer
    • Company
      NYU Interactive Telecommunications Program - Thesis Project

Experience

  • Lead, Web-to-Print / Motion Graphics / Extended Reality at Dancor Solutions
    COLUMBUS
    May 2010 - Present

    After starting as a Prepress / IT intern from 2005-2006, I then left for Graduate school at NYU's Interactive Telecommunications Program while returning part-time for summer and vacation work.

    I was officially re-hired in May of 2010, where I helped create and operate the Digital Press room as well as assisting the Prepress department. I was then promoted to Prepress, then Prepress Lead/Manager, then Interactive Web-to-Print/Special Projects, and am currently the Lead for the company's Web-to-Print, Motion Graphics and Extended Reality initiatives.

    My role is interdisciplinary and exploratory, focusing on support, research and development for the company's fledgling eLearning, AR, animation and variable-data printing projects using a variety of software and multiple skillsets. I also provide support for Prepress and XMPie (Cross-Media Personalization In E-commerce) SOP and Administration requests as needed.